![]() ![]() It accepts a comma-separated list of the following options: The DXVK_HUD environment variable controls a HUD which can display the framerate and some stat counters. On Windows, log files will be created in the game's working directory by default, which is usually next to the game executable. Additionally, standalone log files can optionally be generated by setting the DXVK_LOG_PATH variable, where log files in the given directory will be called app_d3d11.log, app_dxgi.log etc., where app is the name of the game executable. When used with Wine, DXVK will print log messages to stderr. This may also apply to single-player games with an embedded or dedicated multiplayer portion. Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account banned. Notes on Vulkan driversīefore reporting an issue, please check the Wiki page on the current driver status and make sure you run a recent enough driver version for your hardware. Setup has to be done manually in this case. The D3D9, D3D10, D3D11 and DXGI DLLs will be located in /your/dxvk/directory/bin. ![]() Meson setup -cross-file build-win64.txt -buildtype release -prefix /your/dxvk/directory build.w64 For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.# 64-bit build. ![]() ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. ![]() NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. ![]()
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